Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jul 03, 2007, 11:03 AM // 11:03   #1
Ascalonian Squire
 
vietprince's Avatar
 
Join Date: Feb 2007
Location: Toronto, Ca
Guild: [AZN] Azn Party
Profession: A/
Advertisement

Disable Ads
Default Anet Pls Fix Ab!

Hey guys, recently i've sent out an email to anet on some sugesstions i have that they should enforce.

Heres what i've sent:
Hi, I am an avid guildwars player but since I've completed all 3 games contents in pve storyline, I do ab reguarly for 5-12hrs a day. I have a few suggestions from all the views I been getting with everyone who are experience ab'ers.
One is I believe if you increased rewards for teams with disadvantage this will eliminate alot of the "No Opposing Team" which boths many ab'ers, who would rather Go Fast Faction Farm than AB, which I despise.
My idea:[1]Saltspray(neutral 0%), [2]Grenz/Eteran(60%), [3] Ancestral/Kanaai (90%).
Here we go; Stating that for winning a battle which last around 5-20minutes average. I suggest that the team with turf disavantage gets a multiplied reward for winning on enemy base.
Example:If map is on Eteran Keys, and Kurzicks win the round they will get 1500x[2] for winning on a disadvantage map.
Kurzicks win on Kanaai will get 1500x[3]; If they lose they will only recieve the already fewer points from how many they capped or luxons killed. And for the Team playing on their map they will recieve 1500 for winning. Teams that wins on saltspray will also recieve 1500 for winning, no bonus reward.
This will do THREE things: Eliminate Opposing Team waiting, Promote More AB'ers to keep striving to push enemy team to their castle which will grant them more bonus if won, and lastly it will STOP alot of those Fast Faction Farmers which most all Big City Owned guilds does rather then helping us win territory, Since the rewards will be greater than farming 20,000 faction in less than 20 minutes. =)
Now about Leechers and leavers which Everyone in ab can understand how much we hate, and with this update there is more leavers since they know not to stick around if they assume they are losing because reward is petty change. I miss the old fashion times of Great comebacks, but with the great increase of leavers comebacks are becoming a legend.
I believe For leechers if they do not Gain a cap or kill point within 3 minutes of battle, they should be disconnected and restricted from to ab grounds for 10 minutes.
For Leavers, I believe if they leave the game before one team reaches 400points, they should not be able to return to ab for atleast 10minutes also.
Please do your best to enforce this rule because many high rank and avid ab'ers like myself believe these are great input and would help so much in improving the game; and get rid of those high rank Fast Faction Farmer who doesnt even know what "Cap" is. =)

And Heres My Reply:
Response (GM Andy) 07/02/2007 04:54 AM
Hello,

Thank you for contacting Guild Wars Support about this.

We encourage you to consider posting your suggestions on one of the many Guild Wars Fansite message boards. A compiled list can be found on the official Guild Wars web site at http://www.guildwars.com/community/fansites/. By posting on one of these message boards, other players can comment on your ideas, concerns, and suggestions, and Development Team members are able to catch up on what the community wants to see in Guild Wars. Fansite forums make it easy and efficient for us to learn from those playing the game.

Thank you for your efforts in assisting us to make Guild Wars the best gaming experience possible.

Regards,
The Guild Wars Support Team


If you guys like my ideas or what to improve etc, please post it down and let this post be heard! I am getting fed up of what alliance battle had recently become; So im urging those avid gw players to post and tell me if this is good,need fixing,or add some more rules and ideas.

Last edited by vietprince; Jul 03, 2007 at 11:05 AM // 11:05..
vietprince is offline   Reply With Quote
Old Jul 03, 2007, 11:13 PM // 23:13   #2
Ascalonian Squire
 
vietprince's Avatar
 
Join Date: Feb 2007
Location: Toronto, Ca
Guild: [AZN] Azn Party
Profession: A/
Default

Come on guys, I will need comments posting so Anet will be able to view this if it is popular on the board, and they need more viewers input rather than simply mine hence the reply I've gotten back from GM Andy.
vietprince is offline   Reply With Quote
Old Jul 03, 2007, 11:35 PM // 23:35   #3
Krytan Explorer
 
ca_aok's Avatar
 
Join Date: Sep 2006
Guild: Xen of Onslaught
Profession: E/Me
Default

You need to send a support ticket 4-5 times before you get a non-generalized response.

This won't want to make me AB. What will make me want to AB is better rewards for losing. Wasting 20 minutes of my time for 300-400 faction when I could get it in 2 minutes in Lutgardis is retarded.
ca_aok is offline   Reply With Quote
Old Jul 04, 2007, 12:52 AM // 00:52   #4
Krytan Explorer
 
Xiaxhou of Trinity's Avatar
 
Join Date: Dec 2005
Location: CA
Guild: Scythes of Chaos [SoC], [PNOY] alliance guild forums: http://socguild.cjb.net
Profession: E/
Default

question, is there a lux area that is competent with lutgardis FFF? All I hear are "luxons are behind on kurz blessing FF, lutgardis owns!" etc. I knwo about the jade arena quest, is FA a profitable faction farm?
Xiaxhou of Trinity is offline   Reply With Quote
Old Jul 04, 2007, 12:55 AM // 00:55   #5
ArenaNet
 
Andrew Patrick's Avatar
 
Join Date: Aug 2006
Location: Washington
Guild: Zealots of Shiverpeak [ZoS]
Profession: Mo/
Default

This is not a support issue. Spamming supports inbox with the same ticket is going to do nothing but slow the support process down for everyone else.

What they said was correct: You should take issues like these to the forums. And you have, so thanks!
Andrew Patrick is offline   Reply With Quote
Old Jul 04, 2007, 12:58 AM // 00:58   #6
Ascalonian Squire
 
Join Date: Sep 2006
Location: Ohio
Guild: Elite Angels Of Death [AoD]
Profession: Mo/E
Default

I didnt read your whole post..but Anet needs to add more servers..waiting 5-10 minutes to enter a game gets old..quick!
Ecko- is offline   Reply With Quote
Old Jul 04, 2007, 01:17 AM // 01:17   #7
Academy Page
 
Join Date: Mar 2007
Location: Sydney
Guild: One Man Clan
Profession: W/Mo
Default

did i read that right?

YOU AB FOR 5-12 HOURS A DAY!?

the idea about kicking anybody if they didnt cap within 1st 3 minutes is pretty good though
howlinghobo is offline   Reply With Quote
Old Jul 04, 2007, 03:03 AM // 03:03   #8
Desert Nomad
 
Xenex Xclame's Avatar
 
Join Date: Mar 2006
Guild: DPX
Profession: R/
Default

Quote:
Originally Posted by Ecko-
I didnt read your whole post..but Anet needs to add more servers..waiting 5-10 minutes to enter a game gets old..quick!
The wait time has nothing to do with the amount of servers they have to run AB, they have enough servers, stop saying they don't -_-
Xenex Xclame is offline   Reply With Quote
Old Jul 04, 2007, 03:37 AM // 03:37   #9
Ascalonian Squire
 
vietprince's Avatar
 
Join Date: Feb 2007
Location: Toronto, Ca
Guild: [AZN] Azn Party
Profession: A/
Default

if you see how i post the numbers on the map,the rewards are more.
To Elobarate teh Reward.

Kurzicks:
Kurzicks win on Saltspray;Since their is no disavantage for any teams,the reward for a win will still be 1500 (1500x1=1500)
Kurzicks win on Eteran ; the reward is 1500x2=3000pts for a win
Kurzick win on Kanaai Canyon;1500x3=4500pts for a win


Luxons:
Luxons win on Saltspray; 1500x1=1500, no disavantage - no bonus reward.
Luxons Win on Grenz Frontier; the reward is 1500x2=3000pts for a win
Luxons win on Ancestral Lands;1500x3=4500pts for a win

And yes well around 5-12 hrs breaks in betweens,lol im a hardcore aber.

And i 2nd that reply from Xenex on Ecko post, Anet puts servers if they get populated,has nothing to do with not having enough servers.

Last edited by vietprince; Jul 04, 2007 at 03:49 AM // 03:49..
vietprince is offline   Reply With Quote
Old Jul 04, 2007, 05:31 AM // 05:31   #10
Ascalonian Squire
 
Join Date: Aug 2006
Location: Bangkok, Thailand
Guild: The Royal Rose [ROSE]
Profession: Mo/E
Default

I'm the one that spend time a lot in AB ( but not 12 hrs/day for sure :P) I love your idea about disadvantage team to get more reward when they lost. The idea that have penalty for "leecher and "leaver" is also good.

I hope anet will fix this problem, you give the new pve-only skills "luxon/kurzick skill" and make it easier to gain your faction title ( donate 5k to guild, it will be 10k to title ) but you're going to destroy the main PvP that play for gaining faction. What are you trying to do?

PS. I think the waiting time is so long because not enough players to start the game, so when the ab map is grenz, not much ppl in luxon side will play at that time.
noname22369 is offline   Reply With Quote
Old Jul 04, 2007, 05:51 AM // 05:51   #11
Jungle Guide
 
Join Date: Nov 2006
Guild: NiTe
Default

Quote:
Originally Posted by Ecko-
I didnt read your whole post..but Anet needs to add more servers..waiting 5-10 minutes to enter a game gets old..quick!
This is nonsense, As a luxon there are hardly any wait times, This argument gets old real quick.

I agree to the increased bonus as I also have posted this somewhere in a thread. I am happy to see that I'm not the only one thinking of these kind of ideas that can make it quite interesting and rewarding to play.

On the leavers part I always find it difficult. 10 minutes seems quite ok. Or u can suggest that the accounts is linked to that game until that specific game has ended. No one that left that match (when counter is counting after opening gates to coop with the bug) should be able to get into a new game until that one is finished. This will cause some problems in the staging area where people make teams, so these people should have counters over their head to indicate to leaders how much their team would have to wait before they can enter

ABout leechers, well we all despise them. u could kick them out but that would not really prevent them to enter subsequent battles. You could instead cover people with tar and feathers if they didn't cap, didn't move, didn't use a single skill during the match (didn't get out of the base). Then they stay tarred and feathered for 3 hours. This would ensure they will be selected against when forming teams. They would need to use a macro to move out of the base and actually do something. But I guess this will always be a very difficult to deal with, but I like the idea to make em look like chickens, spoiling their nice armors ^^.
Patrick Smit is offline   Reply With Quote
Old Jul 04, 2007, 06:08 AM // 06:08   #12
Ascalonian Squire
 
vietprince's Avatar
 
Join Date: Feb 2007
Location: Toronto, Ca
Guild: [AZN] Azn Party
Profession: A/
Default

exactly; ty for input reply noname, making it faster to gain title (2x faster) ruined it alot for the verterans abers who strive so hard to get high level, and now new abers can get titles half the time verterans ab'ers did.

And to comment on your ps:"PS. I think the waiting time is so long because not enough players to start the game, so when the ab map is grenz, not much ppl in luxon side will play at that time."

Kurzicks would find it useless to fight on eteran or kanaai for a lousy 1500 win,which would be very hard. But increasing it to reward bonus for the win would make district fuller, and maybe even even out the district on both sides so We wont have anymore wait time because of the limited players on the opposing team.
Example:Map is Kanaai;Luxon side would have 7 districts full
Kurzicks side would have probably 2 districts, This will make luxons wiat longer since there is limited players.I believe the bonus rewards would attract more opposing team. =)
vietprince is offline   Reply With Quote
Old Jul 04, 2007, 07:17 AM // 07:17   #13
Lion's Arch Merchant
 
Lorinda's Avatar
 
Join Date: Oct 2006
Location: The Netherlands
Default

The bonus reward on a difficult map will work i quess.
Then its rewarding and more exciting to work a rather hard map.

But kicking someone that hasnt made a kill within 10 min it cruel. Then no one will monk any more in AB. I rather see the option, if you didnt cap or use a skill within 10 min your out of AB.
Or give the basedefender a skill that cleans out the base of everything.
CLEAR THE BASE: every one is teleported to the nearste portal.

Will be nice against leechers, they cant just be afk any more without dieing. And then they can be farmed on points that will make them lose and get less faction.

Also every hard core farming AB persa i met doenst like the new title, at all.
I dont know the reason yet. But the new titles with the new changes faction are hated.
Lorinda is offline   Reply With Quote
Old Jul 04, 2007, 08:50 AM // 08:50   #14
Ascalonian Squire
 
vietprince's Avatar
 
Join Date: Feb 2007
Location: Toronto, Ca
Guild: [AZN] Azn Party
Profession: A/
Default

Yes ty lorinda.
Because say for instance; once Luxons push Kurzicks to Ancestral Lands, the servers district descrease, meaning most of luxons ab'ers leave or goes FFF, while on the kurzick side districts are getting populated. And all the people left on luxon side is mostly newbies, sorry to say - Which doesnt help us win nor feel the need to ab anymore, because we know its a losing cause or pointless to try with very little reward for a hard win.
If you can bring those experience ab'ers back on challenging maps it would make the battle much more exciting, I believe. Its better to work with allies who know what their doing then allies who gets lost from their team and go commando then after getting owned they rage quit

And about the point thing when being kicked, You know when your abing and the deaths around you gives you Faction+Balthazar pts, all you have to do is be around your team or someone,or cap in order to not be stated as "afk" and get kicked.
Because I believe that leechers who sit at base dont get those Death kills pts from their surrounding (or so I believe). So their not around the battle or capping. Which could determine their AFK.
vietprince is offline   Reply With Quote
Old Jul 04, 2007, 01:25 PM // 13:25   #15
Wilds Pathfinder
 
william1975's Avatar
 
Join Date: Aug 2006
Location: Scotland
Guild: Dragons of Torment (DOA)
Profession: Me/
Default

this is a good idea, I love the idea about increasing rewards for winning on maps you are disadvantaged on. this would i hope encourage far more to play on those maps.

I believe some form of punishment is required for those that leave or leech, it is most annoying, but i have noticed in a few games that some players on my team take ages to start playing, at one point we were half way through a match and someone that was not participating suddenly started.

However your suggestion is as good as others and i would aprreciate any improvement on this, leechers though do seem to have been cut to a minimum with the last update on rewards.

/signed

I also don;t like losing and only getting a couple hundred faction. this is really dissapointing, woud be nice if they somehow changed that.
william1975 is offline   Reply With Quote
Old Jul 04, 2007, 03:20 PM // 15:20   #16
Ascalonian Squire
 
Join Date: Sep 2006
Location: Ohio
Guild: Elite Angels Of Death [AoD]
Profession: Mo/E
Default

Quote:
Originally Posted by Xenex Xclame
The wait time has nothing to do with the amount of servers they have to run AB, they have enough servers, stop saying they don't -_-
Then will you please explain to me while on the kurzick side on average I have to wait that long to get into a match. Also, about the servers..I am just repeating what ALOT of other players have said
Ecko- is offline   Reply With Quote
Old Jul 04, 2007, 03:41 PM // 15:41   #17
Academy Page
 
Kratos Angel's Avatar
 
Join Date: Dec 2005
Location: France
Profession: Me/
Default

Ecko is totally right, all players have to wait so long to get into a battle, and I don't think it's just because of the number of luxons that want to get in, I think there is something like 3 AB battles that can run at the same time, so if 3 battles are running, other teams get their timer reset to 30 second until 1 of these 3 battles ends.

Last edited by Kratos Angel; Jul 04, 2007 at 03:43 PM // 15:43..
Kratos Angel is offline   Reply With Quote
Old Jul 04, 2007, 07:05 PM // 19:05   #18
Krytan Explorer
 
bamm bamm bamm's Avatar
 
Join Date: Jul 2006
Default

I would guess that, at the most, only one count reset per wait is ever caused because of a lack of opponents. Anet have just given that impression because they use the same message for everything. The wait times are longer mainly because more numbers are divisible by the number 1 than the number 3. Simple as that. Alliance battles require 6 teams to be ready to start a battle, which is almost always fulfilled. It doesn't take long at all for 3 teams to form, maybe a few seconds of waiting for it to happen on both sides at the same time (bearing in mind that it is a constant but unsynchronized process). But if your faction doesn't have precisely 3 or 6 ( or 9, 12, 3n) teams ready to go, a team or 2 will be left standing. I don't know if the game uses a priority system based on time waited for the remaining teams, but there you go.

I'm fairly certain the game number cap is just a myth.
bamm bamm bamm is offline   Reply With Quote
Old Jul 04, 2007, 07:42 PM // 19:42   #19
Krytan Explorer
 
Join Date: Dec 2005
Profession: N/
Default

Gaile is on record saying that there is no limit to instances/servers for Alliance Battles. Repeating others' comments without proof only perpetuates rumors.

Think about it, you need 12 persons on your side and 12 persons on the other side. With the tendency of persons to play their side only when it has an advantage* you might get one match to start right away, reducing 12 members from each side. Then you have 8-12 persons on one side waiting for a match and up to twelve on the other side.

As long as the numbers of waiting players are unequal, you will have up to twelve persons on each side waiting until the numbers balance.

Now (further speculation) we know how a vocal minority can seem like a majority simply by looking at a few of the most prominent threads on this forum. So when we observe the comments like "Join already kurdicks" or "what are you afraid of suxons?" by a few people, we might be given the illusion that it is a greater number.

Speculation, based upon observation at least, but at least it fits what ANet has said thus far.

*(both of which I observed when my Kurzick guild dissolved and I inadvertently joined a Luxon one, my roommate remained in a Kurzick one and we seen a few names jump back and forth as maps gave one side an advantage over the other... and the fact that I would see sudden drops in player numbers as maps changed, perhaps to FFF or other areas of the game, but of course, that is speculation)
Does-it-Matter is offline   Reply With Quote
Old Jul 05, 2007, 01:08 AM // 01:08   #20
Ascalonian Squire
 
vietprince's Avatar
 
Join Date: Feb 2007
Location: Toronto, Ca
Guild: [AZN] Azn Party
Profession: A/
Default

Ecko is totally right, all players have to wait so long to get into a battle, and I don't think it's just because of the number of luxons that want to get in, I think there is something like 3 AB battles that can run at the same time, so if 3 battles are running, other teams get their timer reset to 30 second until 1 of these 3 battles ends. - Kratos

I've never thought of that , but i highly doubt anet limit 3 server for ab, I think they have enough whenever needed. But I may be wrong..
vietprince is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:26 AM // 02:26.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("